Leading UX across six teams with 10 direct reports, partnering with Product and Engineering to set direction and ship AI-powered and onboarding experiences.
Algonquin College
UX & UI education
Teaching UX and UI in the Mobile Applications Design & Development program, updating course content for current industry practice and AI workflows.
YouTube
Practical learning, shared openly
Sharing practical design and AI lessons with a global community online.
PREVIOUS
Quest Software
UX design & design systems · 2018–2022
Connected a distributed UX team and led a shared design system that brought consistency to Quest On Demand.
Spiria
UX designer & consultant · 2016–2018
Championed UX through audits, research, and client product redesigns for businesses including Aidexpress, Orthoacademie, and Arc Depot.
Freelance
Mobile Applications Designer · 2014–2016
Ottawa · Algonquin College & local businesses
Designed and shipped ACHub and TouchPlow, and led a three-person team building SitterAdvantage.
My work lives in the decisions, systems, and people that move a team forward.
STRATEGY & AI LEADERSHIP
Moving parts to shared direction.
I led AI Design Sprints with Claude and Figma MCP. Four of six pilot teams reached working prototypes in one week; with clear requirements and protected time, discovery fell from about three months to one week.
I built and led design system teams from the ground up, establishing shared foundations, reusable libraries, scalable components, and accessible patterns that teams could own and grow together.
I teach UX and UI at Algonquin College, then share practical design lessons through my YouTube channel—turning concepts into demonstrations people can follow, revisit, and apply in their own work.
Good design asks us to pay attention. To the problem. To each other. To what could be.
I care about the conditions that make good work possible: trust, clear direction, and room for people to grow. That care shapes how I lead, how I build processes, and how I teach.
01
Create clarity, together.
Strategy becomes useful when people can act on it. Make the challenge understandable and give teams the context to make good decisions.
02
Make good work repeatable.
Build shared practices that reduce friction, support well-being, and help people collaborate with more confidence.
03
Develop judgment, not dependency.
Connect fundamentals with emerging tools. Help designers question, experiment, and find their own way forward.
✦
MY COMPASS IN A CHANGING INDUSTRY
Technology changes. Our responsibility to people stays.
AI can give us more room for research, exploration, and care. What we do with that room is a design decision.
Speed with judgment.
My AI-native UX process brings AI into every stage—from research and synthesis through exploration, prototyping, and validation—to move faster without losing quality. I teach where AI helps and where human judgment matters.
From my classroom at Algonquin College to a global community online, I stay at the cutting edge of technology and AI—bringing clarity to the chaos and making complex concepts easier to understand.
I find joy in time with my children, in yoga and meditation, and in making things—with a guitar, a paintbrush, or a garden. That same care and curiosity comes with me to work.
LET’S CONNECT
Good things start with a conversation.
Building a team, exploring a collaboration, or looking for a fresh perspective? I’d love to hear what you have in mind.